Orbit moves sound around the listener in real 3D, not just left to right. Instead of a simple pan LFO, Orbit combines darkening, micro-delay and doppler cues so the sound seems to physically travel behind and in front of your head, the way things do in real space. It is headphone candy first, but the movement still translates on speakers.
The live orbit visual shows exactly where your sound is at every moment, so what you see is what you hear. RATE is tempo-synced by default, locking the circle to your song, or you can free-run it in Hz for drifting ambient motion. WIDTH sets how wide the circle is, DEPTH adds the front-to-back distance that makes it 3D instead of ping-pong, and TILT leans the whole path like a ring around a planet.
Get Orbit on the main store →It moves sound between the left and right speakers automatically, in time with the music. Orbit goes further by adding depth and height cues, so the sound feels like it circles the listener instead of bouncing between two speakers.
It is the same family of effect. 8D audio edits are usually made by manually panning a finished song; Orbit gives you that circling movement as a plugin, tempo-synced and automatable inside your DAW.
VST3 and AU for macOS: Ableton Live, Logic Pro, FL Studio, GarageBand, Reaper, Studio One and more. Windows builds are coming soon.
Orbit is 19 dollars, and it is free to download during the launch window.
Ready to try it? Orbit lives on the Sebastian Macan plugin store along with ten more plugins and 796 MIDI chord progressions.